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Concept Art Resources

Some concept art created for the project "Rag". A 2D Cartoon-ish game with its style evolving along the levels. Focused on the humor of its narration, my job as the artist for all visual assets was to transfer its "silliness" and often controversial comments made by the game's narrator onto the art itself.

Symbolism, shape, angle and other varieties of visual characteristics to find the perfect type of coin/currency for the game.

Symbolism, shape, angle and other varieties of visual characteristics to find the perfect type of coin/currency for the game.

Other depictions of various coins as well as early concepts of crystals used for healing.

Other depictions of various coins as well as early concepts of crystals used for healing.

Another take on the symbolism of the game was the classic Good (gold/light) vs Evil (darkness).

Another take on the symbolism of the game was the classic Good (gold/light) vs Evil (darkness).

Weaponry for the player to attack Rag's enemies. For this level, a forest, Rag's weapon would have to embrace the environments components such as sticks and branches.

Weaponry for the player to attack Rag's enemies. For this level, a forest, Rag's weapon would have to embrace the environments components such as sticks and branches.

This particular set was focused on weapons made of stone.

This particular set was focused on weapons made of stone.

A more "fancy" type of weapon, in this case, an old, lost and decrepit sword.

A more "fancy" type of weapon, in this case, an old, lost and decrepit sword.